4/6/2024 0 Comments Sketchup kitchen cabinet stuffHad we done the bottom first, we could have done one piece of edging and tested it on the bottom piece. Either the cut on the bottom was too wide, or the grooves on the edging weren’t deep enough (or maybe both). The reason for this is that when I put it together, it didn’t fit exactly perfectly. In retrospect, I would have done the bottoms first and then the edging. We did the edging first and then the bottoms. I happened to be in Ottawa again a few weeks ago so we were able to do the dado cuts using my Dad’s table saw. I created the edging using real lumber this time, not plywood. See anything wrong? It’s difficult to see, as the picture isn’t completely clear. ![]() Here is the first one after being installed. However, had I worked on the virtual versions before building, I may have been able to foresee some cosmetic anomalies that could have been avoided. ![]() I decided that the method I used for the drawers worked well so I would just do the same thing for the shelves. I should start off by saying that the sliding shelves are the only part I didn’t create virtually first using Sketchup. I shall rewind a bit and talk about some of the trials we went through making those shelves. We installed the sliding shelves a couple of days ago and I have to say, it’s all working really nicely. In any event, we can now proudly say that our kitchen cabinet is fully complete. It also means you have less time to blog about it as well. With birthdays and cottage trips and just general summer stuff going on it does put limitations on the amount of stuff you can get done around the property. I usually download maps then use the bump/normal maps to add depth and realism to flat colors.Tis the summer and as you can imagine, there is a lot of running around. You can also use the available materials in the Enscape material pallet then tweak image fade and set your color to a white color. If you are using bitmaps from the net you can definitely use the albedo as maps for bump and roughness maps and tweak it here and there. ![]() This would save you a lot of time from post-processing. I definitely recommend that you include this approach in your workflow. If you need more fill light, add a rectangle in the center just to help brighten things up a bit. Drop a IES into each and give it some color. Add some accent lighting under the cabinets to help shine up the countertops.Īdd an emitting material to the lens of the can lights to help show off the light source. As Winston above me mentioned, the lighting could use some color temperature adjustment and not just "white". It's offputting because the main light sources in the room from what I can tell are just the can lights- which would be pretty typical for this room. I can see a light reflection in the ceiling from the "fake" lighting. The counter marble also looks flat- but that could be from lack of light (see below). I would also turn down your lines outline % a bit. I also don't see any gloss or effectiveness on the floor? Did you add a map to it? I'd expect it to bounce some of the light. Walls would have some orange peel texture to them and the trim and ceiling might have more of a flat and higher gloss sheen - cabinets as well. ![]() Although you have used the same color paint for the trim, wall, ceiling, cabinets, etc, it is more likely that each item would have a different bump and gloss. A lot of this seems to come down to the surfaces not having much reflectiveness/gloss and bump (some, none at all).
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